It's here that Dead Space 3 begins to feel like a Dead Space game. Once on The Eudora, SCAF private Robert Norton's ship, Isaac and companions are off to seek Ellie and her crew, though it isn't long before the ship runs into danger, and you experience an on-rails zero-grav flight sequence (an effective set piece, certainly) before landing on the derelict Roanoke space station. There were moments of pure atmosphere-televised cultist propaganda, a surprise activation of an animatronic figure-but this was action-game bravado, albeit good action-game bravado. Necromorphs are hardly Isaac's first priority, however: Unitologist cultists are the greater initial threat, and the escape from the colony gets you right into the action, which culminates in a shootout on a moving locomotive. She's missing in action, which is enough to get a clearly distraught Isaac back into the fray. Isaac seems none too interested in their ongoing quest to destroy the powerful alien artifacts known as The Markers-at least, not until they tell him that Ellie Langford is involved in the project. As returning hero Isaac Clarke, your not-so-successful attempt at privacy on a lunar colony is disrupted by the Sovereign Colonies Armed Forces-that is, the SCAF. ![]() ![]() Yet let it be said: Dead Space 3 gets down to the action before it gets down to the suspense. ![]() Dead Space 3 is further following the path to full-on action-yet the opening chapters retain some of the atmospheric dread that made the original so beloved, so if you were worried that Dead Space was yearning to become Gears of War, there is still hope. By clicking 'enter', you agree to GameSpot'sĪt E3, fans were notably upset at the prospects of a cooperative-focused shooter that reminded them more of Lost Planet than it did of Dead Space or even Dead Space 2.
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